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MAGIC MISSILE | Old Reliable - Spell A Day D&D 5E +1
MAGIC JAR | Possession For Players - Spell A Day D&D 5E +1
IMPRISONMENT | Turn The BBEG Into Jewelry - Spell A Day D&D 5E +1
FIREBALL | Philosophy of a Spell - Spell A Day D&D 5E +1
HOLD MONSTER | Paralyze Anything (except for one thing)! - Spell A Day D&D 5E +1
HASTE | Gotta Go Fast - Spell A Day D&D 5E +1
SHATTER | When You Specifically Need To Break Something - Spell A Day D&D 5E +2
FIRE BOLT | A Go To Cantrip - Spell A Day D&D 5E +1
FABRICATE | One Man Factory Or Gimmick? - Spell A Day D&D 5E +1
MELFS ACID ARROW | The Acid Spell Rant - Spell A Day D&D 5E +1
LEGEND LORE | Find Out Anything* - Spell A Day D&D 5E +1
SHIELD | Should It Be An Ability? - Spell A Day D&D 5E +2